is done so readily that it happens without any effort at all.
At the GM’s discretion (and certainly not necessarily), there could be some unexpected positive results from a success of this degree.
The character succeeds quite impressively. At the GM’s
+5 to +9
discretion, the character might have some additional benefits beyond the success, but these will be slight — and only if important for pushing the game forward.
The character succeeds, but not impressively. Any benefits
+1 to +4
the character gains above and beyond the success should be quite limited — if present at all.
The character succeeds, but just barely. Decidedly, 0
nothing surprising happens — and the player and the GM
should make this success as skin-of-the-teeth as possible.
The character fails, but not too badly. There might be