+10 or higher

is done so readily that it happens without any effort at all.

At the GM’s discretion (and certainly not necessarily), there could be some unexpected positive results from a success of this degree.

The character succeeds quite impressively. At the GM’s

+5 to +9

discretion, the character might have some additional benefits beyond the success, but these will be slight — and only if important for pushing the game forward.

The character succeeds, but not impressively. Any benefits

+1 to +4

the character gains above and beyond the success should be quite limited — if present at all.

The character succeeds, but just barely. Decidedly, 0

nothing surprising happens — and the player and the GM

should make this success as skin-of-the-teeth as possible.

The character fails, but not too badly. There might be