*Amazon's Best Book of 2022*
*Goodreads Choice 2022 Fiction Award*
*TIME Magazine's #1 Fiction Book of 2022*
*Book of the Month’s 2022 BOOK OF THE YEAR*
*Shortlisted for the 2023 WINGATE LITERARY PRIZE*
*Shortlisted for the 2024 BRITISH BOOK AWARDS BOOK OF THE YEAR*
*Longlisted for the 2024 DUBLIN LITERARY AWARD*
One of:
The New York Times's Best Books of the 21st Century
Indigo's 100 Best Books of 2022
Time's 100 Must-Read Books of 2022
Harper Bazaar’s “Best, Buzziest New Books of 2022”
The Globe and Mail’s “Best books of 2022”
The New York Times’s “100 Notable Books of 2022”
Glamour’s “40 Best Books of 2022”
The Atlantic’s “The Books We Read Too Late—And That You Should Read Now”
Book Riot’s “Best Books We Read July-September 2022”
Hello Giggles’s “6 Perfect Books to Read If You Want to Escape Reality Right Now”
The Cut’s “16 Best Gift Ideas Under $50 That Aren’t Boring”
Goodreads’s “Best fiction novel 2022”
Oprah Daily’s “Favorite Books of the Year [2022]”
Slate’s “10 Best Books of 2022”
BuzzFeed’s “25 Books From 2022 You’ll Love”
The Hollywood Reporter’s “Best Books of 2022”
Lit Hub’s “Top 2022 Reads”
Electric Literature’s “Favorite Novels of 2022”
The Seattle Times’ “Best Books of 2022”
Buzzfeed’s “The Absolute Best Books I Devoured This Past Year”
Buzzfeed News’ “What I Read And Watch To Feel A Meager Shred Of Hope”
Book Riot’s “Best Books of 2022, According to Reddit”
“I recently read this book and loved it — it’s the story of a friendship that waxes and wanes and evolves over the years, the kind that seldom gets depicted in fiction. Plus, it’s a love letter to video games, the stories they tell and the way we use art to try to make meaning in our lives.”
—Celeste Ng, internationally bestselling author of Little Fires Everywhere
“My #1 book to recommend. . . .Tomorrow and Tomorrow and Tomorrow [is] incredible, like The Amazing Adventures of Kavalier and Clay by Michael Chabon meets The Interestings by Meg Wolitzer. It’s about love and friendship and video games.”
—Emma Straub, New York Times bestselling author of The Vacationers
“Tomorrow and Tomorrow and Tomorrow is the sort of book that comes around once in a decade—a magnificent feat of storytelling. It is a book about the intersection between love and friendship, work and vocation, and the impossible and relentless pull of our own west-bound destinies. Gabrielle Zevin is one of our greatest living novelists, and Tomorrow just may be her magnum opus. Remarkable.”
—Rebecca Serle, bestselling author of One Italian Summer
“A beautifully wrought saga of human connection and the creative process, of love and all of its complicated levels. A gem of a novel, intimate yet sweeping, modern yet timeless. Bits of this book lingered in my head the way ghosts of Tetris pieces continue to fall in your mind’s eye after playing.”
—Erin Morgenstern, bestselling author of The Starless Sea
“Is there such a thing as the Great American Gamer Novel? Because if not, I believe Gabrielle Zevin just invented it. She has crafted a brilliant story about life’s most challenging puzzles: friendship, family, love, loss. By turns funny, poignant, wistful, and occasionally devastating, this book absolutely owned me—in the very best way.”
—Nathan Hill, author of The Nix
“Gabrielle Zevin has written an exquisite love letter to life with all its rose gardens and minefields. With wisdom and vulnerability, she explores the very nature of human connection. This novel, and its unforgettable characters, know no boundaries. To read this book is to laugh, to mourn, to learn, and to grow.”
—Tayari Jones, author of An American Marriage
“You get so invested so fast in Sadie and Sam that this story about the fragility of creativity and love becomes a page-turner you just can’t put down. . . . Riveting.”
—Michael Connelly, bestselling author
"Delightful and absorbing. . . . Expansive and entertaining. . . . Literary Gamers will cherish the world she’s lovingly conjured [and] everyone else will wonder what took them so long to recognize in video games the beauty and drama and pain of human creation."
—The New York Times
"A tour de force. . . . A moving demonstration of the blended power of fiction and gaming. . . . [Zevin has written a novel that draws any curious reader into the pioneering days of a vast entertainment industry too often scorned by bookworms. And with the depth and sensitivity of a fine fiction writer, she argues for the abiding appeal of the flickering screen."
—The Washington Post
"Utterly absorbing . . . . [For] Sam and Sadie—and their third best friend, Marx Watanabe—games are a means of connection. Unlike a book, a game isn’t complete until someone else plays it. Over the course of 30 years, Sam, Sadie, and Marx hand each other games, their hearts’ blood. “Understand me,” they tell each other in not so many words. “Play with me. Love me.” . . . What is friendship but time spent together? And what are hobbies but love? . . . Maybe we’d all be better off if we had more ways to say to one another, “Hey, I’d like to spend a lot of time with you.”
—Wired
"Engrossing. . . .Though it contains plenty of nostalgia for the pioneer age of 1990s game design, this isn’t primarily a novel of nerdy insider references. . . . Videogames happen to be the medium by which [Zevin's characters] best express themselves and share in each other’s life."
—The Wall Street Journal
“[A] remarkably absorbing portrait of friendship, identity, and the urge to create something beautiful, whether it be on the page or in pixels. . . . [Zevin] clearly knows her way around an RPG, but it's the analog intimacy of Tomorrow's wise, sensitive storytelling that stays.”
—Entertainment Weekly
“Woven throughout [Tomorrow, and Tomorrow, and Tomorrow] are meditations on originality, appropriation, the similarities between video games and other forms of art, the liberating possibilities of inhabiting a virtual world, and the ways in which platonic love can be deeper and more rewarding—especially in the context of a creative partnership—than romance.”
—The New Yorker
“This is a boy meets girl story that is never a romance – though it is romantic. . . . An artfully balanced novel – charming but never saccharine. The world Zevin has created is textured, expansive and, just like those built by her characters, playful.”
—The Guardian (UK)
Disclosure: Our links are official book distributors, purchases made through these links will support book author.
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Tomorrow and Tomorrow and Tomorrow
Book brief summary
*Amazon's Best Book of 2022*
*Goodreads Choice 2022 Fiction Award*
*TIME Magazine's #1 Fiction Book of 2022*
*Book of the Month’s 2022 BOOK OF THE YEAR*
*Shortlisted for the 2023 WINGATE LITERARY PRIZE*
*Shortlisted for the 2024 BRITISH BOOK AWARDS BOOK OF THE YEAR*
*Longlisted for the 2024 DUBLIN LITERARY AWARD*
One of:
The New York Times's Best Books of the 21st Century
Indigo's 100 Best Books of 2022
Time's 100 Must-Read Books of 2022
Harper Bazaar’s “Best, Buzziest New Books of 2022”
The Globe and Mail’s “Best books of 2022”
The New York Times’s “100 Notable Books of 2022”
Glamour’s “40 Best Books of 2022”
The Atlantic’s “The Books We Read Too Late—And That You Should Read Now”
Book Riot’s “Best Books We Read July-September 2022”
Hello Giggles’s “6 Perfect Books to Read If You Want to Escape Reality Right Now”
The Cut’s “16 Best Gift Ideas Under $50 That Aren’t Boring”
Goodreads’s “Best fiction novel 2022”
Oprah Daily’s “Favorite Books of the Year [2022]”
Slate’s “10 Best Books of 2022”
BuzzFeed’s “25 Books From 2022 You’ll Love”
The Hollywood Reporter’s “Best Books of 2022”
Lit Hub’s “Top 2022 Reads”
Electric Literature’s “Favorite Novels of 2022”
The Seattle Times’ “Best Books of 2022”
Buzzfeed’s “The Absolute Best Books I Devoured This Past Year”
Buzzfeed News’ “What I Read And Watch To Feel A Meager Shred Of Hope”
Book Riot’s “Best Books of 2022, According to Reddit”
“I recently read this book and loved it — it’s the story of a friendship that waxes and wanes and evolves over the years, the kind that seldom gets depicted in fiction. Plus, it’s a love letter to video games, the stories they tell and the way we use art to try to make meaning in our lives.”
—Celeste Ng, internationally bestselling author of Little Fires Everywhere
“My #1 book to recommend. . . .Tomorrow and Tomorrow and Tomorrow [is] incredible, like The Amazing Adventures of Kavalier and Clay by Michael Chabon meets The Interestings by Meg Wolitzer. It’s about love and friendship and video games.”
—Emma Straub, New York Times bestselling author of The Vacationers
“Tomorrow and Tomorrow and Tomorrow is the sort of book that comes around once in a decade—a magnificent feat of storytelling. It is a book about the intersection between love and friendship, work and vocation, and the impossible and relentless pull of our own west-bound destinies. Gabrielle Zevin is one of our greatest living novelists, and Tomorrow just may be her magnum opus. Remarkable.”
—Rebecca Serle, bestselling author of One Italian Summer
“A beautifully wrought saga of human connection and the creative process, of love and all of its complicated levels. A gem of a novel, intimate yet sweeping, modern yet timeless. Bits of this book lingered in my head the way ghosts of Tetris pieces continue to fall in your mind’s eye after playing.”
—Erin Morgenstern, bestselling author of The Starless Sea
“Is there such a thing as the Great American Gamer Novel? Because if not, I believe Gabrielle Zevin just invented it. She has crafted a brilliant story about life’s most challenging puzzles: friendship, family, love, loss. By turns funny, poignant, wistful, and occasionally devastating, this book absolutely owned me—in the very best way.”
—Nathan Hill, author of The Nix
“Gabrielle Zevin has written an exquisite love letter to life with all its rose gardens and minefields. With wisdom and vulnerability, she explores the very nature of human connection. This novel, and its unforgettable characters, know no boundaries. To read this book is to laugh, to mourn, to learn, and to grow.”
—Tayari Jones, author of An American Marriage
“You get so invested so fast in Sadie and Sam that this story about the fragility of creativity and love becomes a page-turner you just can’t put down. . . . Riveting.”
—Michael Connelly, bestselling author
"Delightful and absorbing. . . . Expansive and entertaining. . . . Literary Gamers will cherish the world she’s lovingly conjured [and] everyone else will wonder what took them so long to recognize in video games the beauty and drama and pain of human creation."
—The New York Times
"A tour de force. . . . A moving demonstration of the blended power of fiction and gaming. . . . [Zevin has written a novel that draws any curious reader into the pioneering days of a vast entertainment industry too often scorned by bookworms. And with the depth and sensitivity of a fine fiction writer, she argues for the abiding appeal of the flickering screen."
—The Washington Post
"Utterly absorbing . . . . [For] Sam and Sadie—and their third best friend, Marx Watanabe—games are a means of connection. Unlike a book, a game isn’t complete until someone else plays it. Over the course of 30 years, Sam, Sadie, and Marx hand each other games, their hearts’ blood. “Understand me,” they tell each other in not so many words. “Play with me. Love me.” . . . What is friendship but time spent together? And what are hobbies but love? . . . Maybe we’d all be better off if we had more ways to say to one another, “Hey, I’d like to spend a lot of time with you.”
—Wired
"Engrossing. . . .Though it contains plenty of nostalgia for the pioneer age of 1990s game design, this isn’t primarily a novel of nerdy insider references. . . . Videogames happen to be the medium by which [Zevin's characters] best express themselves and share in each other’s life."
—The Wall Street Journal
“[A] remarkably absorbing portrait of friendship, identity, and the urge to create something beautiful, whether it be on the page or in pixels. . . . [Zevin] clearly knows her way around an RPG, but it's the analog intimacy of Tomorrow's wise, sensitive storytelling that stays.”
—Entertainment Weekly
“Woven throughout [Tomorrow, and Tomorrow, and Tomorrow] are meditations on originality, appropriation, the similarities between video games and other forms of art, the liberating possibilities of inhabiting a virtual world, and the ways in which platonic love can be deeper and more rewarding—especially in the context of a creative partnership—than romance.”
—The New Yorker
“This is a boy meets girl story that is never a romance – though it is romantic. . . . An artfully balanced novel – charming but never saccharine. The world Zevin has created is textured, expansive and, just like those built by her characters, playful.”
—The Guardian (UK)
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Disclosure: Our links are official book distributors, purchases made through these links will support book author.
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